Pile of Rocks ------------------ - Location: Attic, near the Symbol of the Goddess - Time: Before entering the Living Quarters A pile of rocks identical to the one outside the sawmill will appear on the ground. This ending can happen at any point in the game. If you approach it, the screen will become blurry and you will see visions of the seal from the locked Stockroom door and the black figure. Maple Leaves ------------------ - Location: Temple - Examine the Maple Leaves on the ground near the altar ----------------------- 25. When I put on the Face of Truth, the roots will not release the Grolla. A giant tree will sprout out of it and crash through the ceiling. You have discovered the entrance to the Temple! This will unbend it into an iron wire.
You can now press X to interact with the Brook and wash it in the water. While I did enjoy some of the puzzles, the story, and the atmosphere, the controls and gameplay were creative, but distracting in some areas. Examine the Symbol of the Goddess on the wall beyond the Chair. Hundreds of people on Steam have been providing input about this bug, and Kalpyso has commented just once, and provided one patch in over 50 days. You will find an Old Handkerchief. He chooses to flee rather than to further investigate.
The Dark Barrier remains, as the light is not strong enough. There are some scenes in the game that I feel are just so forced. Turn to your right and walk to the opposite corner. All locations have been maintained in a horror atmosphere and are changing as the plot progresses. This even makes the Door on the Floor accessible.
Italian developers corrected the most bitter points of their previous work in order to create a deep and complete game, an homage at the same time to the never-dying adventure game genre and to the most deep and sick horror. If you find your Sanity level is low, try to keep a safe distance from events as they occur. There is a Lever on the wall that will open a hatch above the tree and altar. There are two Hooks underneath. This icon indicates there is a new note to read.
Use the Wheel on the wall to the left of the assembly to lower the Lamp. Lynched Mannequins ------------------------ - Location: Temple - Time: Before returning to the Workshop Eerie music will begin to play, and if you look up you will see mannequins hanging from chains above you and numerous eyes have emerged from the tree in the center of the Temple. Heading back toward the Broken Door, notice the glowing Ceiling Hatch above you. Go back to the Main Door and press the Little Boulder to the left. Blue faces with glowing eyes will bulge out of the walls of the Workshop and scream at you.
One I figured out before it ended. You have what you need to enter the locked room now. You now need to return to the first floor. Some events only involve sounds you will hear in the background. Keep walking around until you come to a door with a chair on the ground in front of it. Before leaving the Temple, go to the stone marker in the back left corner.
Inside is a dark corner in which you can not see, and a dry tree branch. The door unlocks and you can go inside. Walk under the overhang to the left of the Main Door. A light bridge will appear, allowing you to walk across the chasm. Since you need to use other keys to play, you can't even get past the first screen. This door is also locked, and you must find the key to enter. You will find a hatch to a Warehouse that is locked with a sturdy Padlock.
Read it to learn about the ritual required to remove the seals from the Stockroom door. However I'm far enough in to give my fair share. Turn around and look at the large dead tree. You can access this ending at any point until you enter Anna's Room, which you can not return from. . The light colors it chose would mislead anybody into letting their guard down and immerse themselves into the world of Anna, only to find themselves thrust into a nightmare after they open the door to her house. Walk over to the shelves on the opposite wall.
If you examine everything you come across before picking it up or interacting, you will likely unlock this before you reach the second floor of the sawmill. Go to the sapling in the corner. This ending can be tricky to receive because you do not have a lot of time to progress through all the steps needed to unlock the Stockroom and remove the Dark Barrier. The blade will send it flying off and onto the floor. Examine the Heart to find it is throbbing as if alive. Take it, and place it on the Celebrant. Press the R1 button to crouch for a better view.
A flashing eye icon will appear on the right side of the screen, indiciating you have received an Intuition. It will land on the floor and is still too hot to pick up. He flees the sawmill, believing he has no ties to anything there. These were covered in the Walkthrough, so they will not be detailed here. Pick it up and read it, and take note of the shape in the illustration on the second page. It is sadly a quite underrated game, one that I would suggest you should play for yourself on a platform it would work best with. Turn around and look to the right of the stairs that lead back to the Workshop.