Sneak around and get the Skin without being caught. Where the path splits, go left and grab a Jellybean. There's a Jellybean waiting for you at the top of the stairway. At the second floor, leap onto the moving platform and dismount at the other side onto a familiar looking floor. Then exit the chamber, go left and through the obstacles to cast Incendio on the cobweb for a Star.
The boulder shatters and reveals the fifth and final gemstone silver! Smash the pot inside the study for a Jellybean and examine the lighter-coloured, cracked wall west. You'll eventually reach a locked trunk; hit it with Alohomora and open it for another Jellybean. Get through and you will face. Hogwarts Grounds ------------------ Keep going along the footpath until you walk between two white marble arches. You are told that you may access a mini- game at the main menu of the game.
In his sophomore year at Hogwarts School of Witchcraft and Wizardry, Harry stumbles upon a dark chapter in the school's past. Also examine the wardrobe for a Cauldron Cake. There will be plenty of star rings on the way to replenish your boost charge, so use them well. It will keep bouncing if you keep zapping it, but you shouldn't really play with your food. Taking control of Harry, the player explores castle and grounds. For the 3 Ring Practice, you have to fly through 4 sets of three rings in 40 seconds to get a Wizard Card; for Ring Practice 2, you have to soar through 32 rings in 50 seconds to get a Wizard Card! Head south and look, there's three Stars guarded by three gold Living Armors! Then go through the gate into a richly carpeted corridor.
Flip the lever to drop a Leviosa block, then grab the Star over spikes while they're still down. Wonder why : Also, unlike the book, you don't need a password to enter it after Professor McGonagall opens it. To learn a spell, simply pick up the spellbook. Grab the Jellybean at the juncture when the spikes are lowered, then go right. Then go through the opened gate and snag two more Golden Stars , avoiding the Spiked Ball as you go. Sneak past the caretaker and his cat.
Hug the wall and forge on east and eventually you'll reach a bush and chest guarded by gnomes. He gives you a scolding, then walks off. Hop off the stairs and head to the lowest part of the room, taking care not to get hit by large barrels rolling across the floor; break the barrel there for a Knut, then head to the left part of the room. Take a sidepath and go left, snagging the Jellybean over the Fire Jet as you go. His money consists of Bronze Knuts, Silver Sickles worth 29 Knuts and Gold Galleons worth 500 Knuts.
Potter, will you be making a withdrawal today? Blow away the Living Armor trooping around in the corridor for a Cauldron Cake, then dodge the stationary Living Armors' axes and smash the pot on the pathway for a Jellybean. Apart from the comedic qualities of ectoplasm, this gooey substance can block access to areas or even prevent the function of certain kinds of machinery. Flip them round with the A Button. Push a gem cart off its tracks for a Sickle. Open the chest inside the room for your very last Charms-type Wizard Card! Each new spell is accompanied by a challenge, which the player must get through in a certain amount of time to complete that class period.
Go right, and push the gem card off the tracks for a Sickle. When you've gotten them all, go down the stairs and out the room. Then exit the vault, and a mine cart will arrive; ride it out of the bank to complete your task. Transfigure the statue to open another gate. Start : Brings up the Inventory. But watch out; Slytherin's new Seeker is Draco Malfoy. Slytherin ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Objective - Beat the Slytherins to the Golden Snitch in Quidditch! Duelists find that the environment is as much their enemy as the opposition.
Before doing so, you will see a cauldron full of bubbling blue liquid. Electronic Gaming Monthly 161 : 204. The very first Fire Crab in a chamber yields one when you destroy it. Avoid the Fire Jet and stalactite, and open the chest for a Cauldron Cake. Excellent - now go over and flip the lever on the wall beside him and head through the gate. Throw the lever behind the stone column nearby to start a crusher block moving. It's a Living Armor which chops at you when you try to pass.